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DeepSeek's AI breakthrough bypasses industry-standard CUDA, uses assembly-like PTX programming instead
(www.tomshardware.com)
This is a most excellent place for technology news and articles.
A substantial part of the optimisation was simply not compiling as a debug target. There were plenty of oversights by Nintendo devs (not to discredit all they've accomplished here). And most tooling for this Kaze developed himself (because who else develops for the N64?).
It's mostly the result of a couple really clever and passionate people actually taking it apart to a very low level. Nintendo could have absolutely done most of these optimisations themselves, they don't really rely on many newly discovered techniques or anything. Still, they had deadlines of course, which Kaze & Co. don't.