this post was submitted on 17 Jan 2025
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If the discourse I'm seeing on dev/gaming twitter/bluesky is anything to go off of, It hasn't made anywhere near the hoped-for sales target. I think a lot of that has to do with the blowback to its initial appearance as a glorified hero shooter, coupled with the lack of a strong franchise identity, then further compounded by the saturation of disappointing (if not outright disastrous) big-budget drops like Redfall, Forspoken, and Concord creating a wave of fatigue
It's probably not. Everyone I know that has actually played has found it to be quite fun. It's not perfect, but highly enjoyable 7/10. Most of the negative reviews I have seen are 1 of 3 things:
So the first one can be thrown out. 2 is true, but doesn't make it a bad game. 3 is true for the tutorial portion for sure, but after that things open up. The story isn't amazing, but it suits the gameplay well.
EA hasn't released any sales numbers, so hard to say on that part, but probably not in the multiple millions. From what I can find it is probably selling fine. Not amazing, not bad, but fine. That also could be due to a variety of factors like marketing clarity or using an IP in a way that fans of the IP did not want. It does not necessarily mean the game is a bad game
Most people I talked to have refunded the game on steam. Nobody really had fun with it, except for one person that was completely new to dragon age. However, I don't think she finished it either.
The best thing about the game for me personally was the music which was really good for the most part. But that's not why I buy AAA games.
I don't think so. The writing of Taash was so bad and uncomfortable for the most part that I genuinely didn't know if they were trying to mock trans-people with this representation. It felt like they were just looking at a terminally online twitter user and modeled the character after that. I don't think I'm exaggerating when I say that taash is the worst character I've ever experienced in a triple A production.
Breaking with an established formula can be a big detriment to a franchise. We saw that with final fantasy, where FFXII was considered pretty bad for most FF fans, me included. The combat just seemed really weird at first. However, the combat got significantly better later on if you have access to more tools, but it takes a while to actually get to that point, so many people were very on the fence about the game.
Veilguard, on the other hand, doesn't get better. It just stays bad and even confusing at times.
All time peak on steam is 90k - that's horrendous. Obviously, that's not the total sales and it's also sold on other platforms, so we do not know the real number. However,the game went on discount not even 2 months after release, and a pretty hefty one at that, 35% I think. I don't think it's exaggerated to claim that the game didn't hit 2 million sales yet which would be really bad. We don't know the budget, but a figure that's thrown around is 250 million dollar which is not unrealistic for a AAA production.
I disagree. The writing of Taash, while basic, has a lot in common with folks early in discovering their trans identity. Yeah, it is awkward and uncomfortable. Guess what, self introspection often is. I would say with Taash we see a lot of what would be internal struggles being vocalized. The good news is that Taash isn't the only character you can interact with.
Of course it can, but it doesn't solely make it a bad game.
I disagree. I really like the gameplay. It gets better almost immediately after the tutorial, though the tutorial is a little long for my taste.
Yeah, again, I don't think the numbers are great, but 90k on 1 of 4 or 5 big platforms isn't dismal. And the discount could be telling, but (I just looked it up) it was around 29%, which is still $50. Part of that could be backlash to the $70 AAA price tag. All that being said, all of this is speculation without numbers being released from EA