this post was submitted on 15 Jan 2025
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Based on some similar experience: low millions per year.
Skeleton crew of devs+ITS to keep the lights on, software licensing, hardware costs, customer support, financial oversight, legal oversight and occasional compliance efforts.
Probably a good amount of technical and organizational friction involved, too, for whatever services, knowledge bases, and corporate policies were shared between the Wii U and Switch.
It seems stupid when you compare it to the fact that Pretendo probably pays about 1% as much, but that’s just how businesses work.
Keeping an internet facing service online is unfortunately expensive if you want to keep it patched.
The need to migrate to a new OS every few years to keep the security updates going does force them to weight the pros and cons periodically.
I don't like it happening but I can see how they can decide to pull the plug.
I understand they pulled the plug, what pisses me off is them being assholes and saying that you can't look for an alternative to a service that they decided to kill.
Fair enough.
Its exactly the kind of thing the Stop Killing Games campaign is trying to help with.