this post was submitted on 08 Jan 2025
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When a team uses Unreal properly it can be great. Guilty Gear Strive is built in Unreal, has a beautiful unique visual style, and runs great. But you need a team who really knows what they're doing, both on the code and art sides.

The problem is when an indie dev tries to use it and does everything "out of the box". If you're a solo or indie dev, just use Unity or Godot (I've been using the latter and loving it)