this post was submitted on 31 Jul 2023
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Gaming

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From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

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I love hearing about unique takes on game mechanics. Someone recently convinced me that limited inventories are kind of abused currently and that unlimited inventory systems would give more player choices.

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[–] salient_one@lemmy.villa-straylight.social 34 points 1 year ago* (last edited 1 year ago) (3 children)

Any sort of not respecting the player's time: grind, making the player do the computer's job (e.g., not having an auto-sort button for the inventory), time sinks, unskippable cutscenes, slow walking etc.

[–] silentdanni@beehaw.org 15 points 1 year ago (1 children)

One of the things I hate the most is when people say, "You gotta be X hours in and then it is really great!" If you have to wait for a game to get good then, in my opinion, it is not a very good game. I want to have fun right from the beginning.

[–] salient_one@lemmy.villa-straylight.social 5 points 1 year ago* (last edited 1 year ago) (1 children)

I suppose some games could be an acquired taste, but usually the need to invest time before you can have any fun is just bad game design.

[–] echodot@feddit.uk 3 points 1 year ago (1 children)

Time sinks in MMOs at least give you something to show off to other players. Doing this stuff in single player is the worst.

[–] NaoPb@beehaw.org 6 points 1 year ago (1 children)

Oh unskippable cutscenes really are my pet peeve!

[–] echodot@feddit.uk 6 points 1 year ago (1 children)

And when you die the respawn point is just before the cutscene.

[–] salient_one@lemmy.villa-straylight.social 1 points 1 year ago* (last edited 1 year ago)

There's a special level of hell for people that do that!

Oh, didn't notice that the title says love or hate.

So I hate time sinks, but I love roguelikes/roguelites that have well done metaprogression and also allow you to have fun with ridiculous overpowered builds.