this post was submitted on 25 Nov 2024
104 points (94.8% liked)

Games

32696 readers
1154 users here now

Welcome to the largest gaming community on Lemmy! Discussion for all kinds of games. Video games, tabletop games, card games etc.

Weekly Threads:

What Are You Playing?

The Weekly Discussion Topic

Rules:

  1. Submissions have to be related to games

  2. No bigotry or harassment, be civil

  3. No excessive self-promotion

  4. Stay on-topic; no memes, funny videos, giveaways, reposts, or low-effort posts

  5. Mark Spoilers and NSFW

  6. No linking to piracy

More information about the community rules can be found here.

founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] JusticeForPorygon@lemmy.world 2 points 1 day ago (1 children)

I think if they wanna push the haptics in a handheld format they need to figure something out about the terrible battery life first

[–] overload@sopuli.xyz 1 points 1 day ago (1 children)

Oh yeah that was at the forefront of my mind when writing that. A handheld would have the option of a much larger battery than in the dualsense, but there's the question of how powerful this thing is expected to be and how much juice is required for that.

I hope the haptics don't go away, it's the best new feature of the ps5 IMO.

[–] Ledivin@lemmy.world 3 points 1 day ago* (last edited 1 day ago) (1 children)

I would expect half of the haptics to go away, tbh. They're much weirder for a handheld because it can affect the screen, which is part of the controller doing haptic things. Add on the extra battery drain and I'll bet we get the adaptive triggers and maybe some mediocre version of vibration.

[–] overload@sopuli.xyz 1 points 19 hours ago

True. I suppose depending on how they designed it, they could keep them though. The PS portal for example has a screen and haptics/adaptive triggers.

That's a thin client obviously I understand.