this post was submitted on 17 Nov 2024
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It's quite remarkable how Larian slowly climbed their way to the top of the industry. While they have been around since 1996, they only created eight "proper" games prior to Baldur's Gate 3 (if we don't count their obscure educational titles) and most of them only received review scores in the 7/10 range. It would have been far more likely for them to remain a mid-tier developer that eventually faded away, like so many other studios producing games of similar scope and quality.
I would wager that prior to "Divinity: Original Sin", which was their true breakthrough game, most, especially outside of Europe, had never even heard of this studio.
It says a lot about the passion of their team, I think. Larian was not even on my radar until a little while after DOS2 came out, and while I enjoyed dos2 I burned out in act 3. It was, however, plain to see that they poured buckets of care and attention into the game, even if it wasn't exactly for me.
With Baldur's Gate 3 made an upward trend in quality and kept the same love, care, and attention. If that level of care and attention is present in their previous titles (I have no idea), then I think it was all but inevitable that they'd find this critical success.