this post was submitted on 14 Nov 2024
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Orks and humans had no multi select π apparently they're adding that in though which might make it playable.
I remember trying to replay Dune 2 a few years ago.
The lack of many QoL/UX refinements made it really difficult to play.
There are open source engine rebuilds for Dune 2 that offer lots of QoL/UX refinements so it is really great to play but at the same time those changes make the game way to easy.
Dune 2 was designed and balanced with the limitations in mind and removing them utterly breaks the difficulty.
Did not know about this about the open source engine rebuild. Will have to try them the next time I feel like playing Dune 2.
I don't mind the easier difficulty. π
There exist a few but I personally had the best results with Dune Legacy: https://sourceforge.net/projects/dunelegacy/
I read a piece not too long ago by one of the developers of WC1. He originally had it so you could select all your units at the same time and just order them to attack. The lead designer said that was too boring and easy, so he had him limit the unit selection to groups of 4.
After trying it both ways, they agreed the smaller group limit made the game more skilful and interesting to play. Ever since then RTS games have gone towards increasing the selection cap more and more! I think itβs a mistake.
I liked how dawn of war did it with units being squads of people, you had huge battles but less units.
Yeah thatβs how the Total War series does it. A single unit could be up to 200 people. It tends to make the unit far less maneuverable though. This means it leans pretty far away from what the WarCraft/StarCraft fan is looking for with highly microable units.