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Yakuza creator Nagoshi says the era of game size being most important is coming to an end
(www.videogameschronicle.com)
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I would say that map size never was "most important", at least not to the players, they've been complaining about huge but empty maps for years (the poster child of this, AC Odyssey was released in 2018, six years ago). It was just something devs and publishers pushed to one up each other in some kind of "bigger = better" way.
One another wound Minecraft opened in CEOs vision of gaming. Another one is everything should have some crafting.
I'm so sick of action rpgs including crafting or an endless list of slightly different weapons. Give me a small mix of situational weapons at most and let the gameplay be how difficulty works.
They don't need to work on difficulties that long if you can just craft over it lol.
I feel like Fantasy Life did this the best though. I absolutely loved this game and wish it would get a port to PC.