this post was submitted on 22 Oct 2024
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Example; the Legend of Zelda: BotW and TotK weapon degradation system. At first I was annoyed at it, but once I stopped caring about my “favorite weapon” I really started to enjoy the system. I think it lends really well to the sandbox nature of the game and it itches that resourcefulness nature inside me.

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[–] CrabAndBroom@lemmy.ml 14 points 1 month ago (1 children)

It seems like a lot of people complain about Doctor Who not really having any canon or rules, and contradicting itself constantly (sometimes within the same episode) but I don't think that's necessarily a failing because it's not trying to do that at all.

The trend these days is for a lot of shows, especially sci-fi ones, to be sort of 'internet-proof' and be designed to withstand the people who go through frame-by-frame looking for little errors and contradictions to pull apart, and Doctor Who ignores that completely and just aims to be big fun campy dramatic nonsense, which I think it mostly succeeds at. I think the only cardinal sin for that show is don't be boring, which IMO it pulls off more often than not.

And it's fine to not like that of course, but I don't get it when people try to call the show out for not doing something it's never really tried to do, at least since it came back in 2005.

[–] abbenm@lemmy.ml 5 points 1 month ago* (last edited 1 month ago)

The Van Gogh scene is amazing, and it made me think that I understand the purpose of the show