this post was submitted on 17 Oct 2024
93 points (100.0% liked)

Asklemmy

43940 readers
512 users here now

A loosely moderated place to ask open-ended questions

Search asklemmy 🔍

If your post meets the following criteria, it's welcome here!

  1. Open-ended question
  2. Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
  3. Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
  4. Not ad nauseam inducing: please make sure it is a question that would be new to most members
  5. An actual topic of discussion

Looking for support?

Looking for a community?

~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~

founded 5 years ago
MODERATORS
 

So, the question seems vague but I will elaborate.

I’m a software developer, but I don’t do games; yet I have an urge to try and make something.

It just seems so overwhelming, I know I want to make a game where the main character is a cat and you have to complete missions, but where do you even begin. Where does the art come from? How do you refine your idea, if all you know is you want a cat game? How do you choose an engine? Do you just start with the basics and get a cat walking around and see what comes next? If you can’t hash out the idea then so you have a right to even try and make a game? Is it best to follow tutorials to get used to making games? I feel the answer to that is no as before I become a software developer, tutorial hell was a thing and I realised I needed to make things for me to actually learn.

Sorry for all the questions, this was just a stream of thought.

you are viewing a single comment's thread
view the rest of the comments
[–] Solitaire20X6@sh.itjust.works 13 points 1 month ago

I was a pro game developer for 19 years, more or less. After my last job ended, I self-published an indie game. To this day, it's not made enough money to trigger a single payout. I failed. So it's fair to take my advice with a grain of salt, if not a whole block. But here's my two cents anyway.

Start by sketching and writing. Think of verbs; games are all about doing things, even if it's just advancing through a conversation. Your protagonist is a cat, so cats run, jump, explore, play. Think of why the protagonist is doing things. Where do the missions come from? And in this case it's hard not to look at Stray. There's almost always something that's come before, even if it's not super high-profile like Stray. Think about what you want to do different.

Art will come from you, if you go it alone and can't or don't want to buy art assets. Blender and GIMP are hard to learn, but free and powerful.

Your engine is almost certainly going to be Unreal, Unity, or Godot. Each has strengths and weaknesses, including the cost of use. You have to factor it all in.

I do think you're right that you'll learn more by making things than doing tutorials, but be aware if you start spinning your wheels on something. You'll benefit from both.