this post was submitted on 24 Sep 2024
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Every rootkit ever disagrees with that statement.
I'm not deep enough in the topic to be able to judge this, but i would guess the needed extra hardware is simple not worth it. especially in games with many players or complex physics i would guess that could lead to considerable load on the servers.
Plus, server side is not able to catch things the client manipulates on his side. e.g. graphical data to make walls transparent. The server could at most catch the player abusing this knowledge, but if he is smart about it, the server has no way to ever notice.
Clarification, to the game client, the cheat has to interact with the actual game process at some point. Rootkits try to interact with other processes as little as possible until instructed otherwise
Nope, the servers are already beefed up to just handle the players and physics as-is, adding detection routines to determine "Hey, this player is flying 100s of feet in the air and there's no flying in this game" would be like a drop in the bucket
Do you realize how much cheating just some server-side checks would cut down? The most egregious ones are the ones people complain about, and hate, the most. The ones who instakill you or fling you far above the map or shoves you underground. The "smart ones" can be taken care of manually based on reports.
There will never ever be a 100% cheat proof game kernel AC or not. Nothing is unhackable.
It's all about doing it as cheaply as possible and offloading to a third party to handle so they can wash their hands