this post was submitted on 20 Sep 2024
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[–] MonkderVierte@lemmy.ml 0 points 2 months ago (1 children)

Nah, most of the space is filled with textures in a graphical game. Which is odd in 2:1 RAM:disk ratio, since most of the textures are in ddx nowadays, a format the GPU can use 1:1. You can't really compress ddx.

[–] altima_neo@lemmy.zip 0 points 2 months ago

They're taking ram, though not vram.