this post was submitted on 19 Jul 2023
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I played the Demo and wanted to die from boredom. Why are tutorials so long these days? Let me play the damn game, I'll figure it out.
An so fucking railroaded. Like there must be a level between no tutorial at all and you can only press this specific button exactly when we say so and do it on repeat for 3 hours.
All games need a "this isn't my first rodeo" option.
Civilization does something like this, and one better. Like a returning player who isn't new to the series but new to the specific game. I don't recall how well it worked at showing you relevant things, but if it only showed you things you didn't already know, that'd be what we're looking for! Hard to pull off sometimes. Other times it's just a ridiculous under estimatation of skill with long, skip mashing tutorials!
That's the best. A lot of sequels are 80% the same controls and mechanics and sometimes I just need a reminder of that.
Though some games could really use some form of really brief tutorial that just reminds me in a forgiving setting how to play, but doesn't assume I need a lengthy and agonizingly slow tutorial. Civilization games don't have that problem, but a lot of action games do. I'll go back to the game cause a DLC is out and I can only remember bits and pieces of the controls and combat is way unforgiving cause it's supposed to be end game DLC.
"Welcome to the world of POKÉMON!"
EVERY SINGLE GAME. XD
Ugh, pokemon is the worst at this. They've somehow gotten only more handholdy. Yet they bizarrely don't even try to explain the advanced concepts in most games (SV's school was the first in game reference for some of those, though it's still not that great of an explanation).
Reminds me of the Vampire Survivors guy saying he really liked One Step From Eden's main menu and wanted to do the same.
Open game. Press X three times. You're playing. Perfection.
The tutorial is a reason to not do another playthrough of Breath of the wild or tears of the kingdom.
BotW wasn't as bad as TotK. I couldn't get anywhere in the Sky Islands and it was frustrating. However, I do like how they let you play the game to figure out the dynamics of the game. Pikmin was like reading a book, which is not what I'm looking for in the hour a day I get to play games.
I didn't play the demo and I went into the game blind today. I'm feeling this so much I want to abandon the game. I hope it'll be fun but the start has been excruciating so far. 10 seconds of tutorial/dialog every 5 seconds of gameplay. WTF?! It's intense, I'm pushing through, but I'm not having fun yet...