this post was submitted on 13 Jun 2023
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Just learned this yesterday while watching this post's author's youtube series where he's decompiling the game. https://www.youtube.com/watch?v=MToTEqoVv3I

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[–] StewieTheThird@beehaw.org 14 points 1 year ago (1 children)

That is so funny to me. Imagine how the devs felt to know their game was so notable to get a windows compatibility just for them.

[–] MachineTeaching@feddit.de 15 points 1 year ago (1 children)

It's basically the "secret" behind Windows compatibility and part of the reason ReactOS takes so long to develop.

[–] hazelnot@slrpnk.net 11 points 1 year ago (1 children)

Makes sense, graphics card manufacturers often implement patches for specific poorly-programmed games. Proton does the same thing in Linux.

[–] YMS@discuss.tchncs.de 2 points 1 year ago (1 children)

Does it? My understanding was that it would basically just map Windows calls to Linux calls. As it doesn't yet cover everything under all conditions, there may be situations where the Proton devs have to add something in order to properly support a certain game, but that's not because that game is doing something wrong, but just because those were the particular gaps in Proton's functionality that happened to affect this game.

[–] hazelnot@slrpnk.net 5 points 1 year ago

Does it? My understanding was that it would basically just map Windows calls to Linux calls.

That's what Wine does. Proton is built on top of Wine and has lots of patches to make various games work better (or at all)