this post was submitted on 13 Jul 2024
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[–] firadin@lemmy.world 0 points 2 months ago (9 children)

Me: "Rent seeking is an illegitimate practice, landlords steal money from laborers by extorting them for a necessary good!"

You: "Oh yeah? Why don't you just buy your own land and build your own apartment building?"

You're a dumbass.

[–] BaroqueInMind@lemmy.one 0 points 2 months ago* (last edited 2 months ago) (4 children)

How is Valve supposed to pay for the infrastructure and maintenance without charging devs for using their enormous platform? I'm genuinely curious what ideas you have. Disregard everyone's non-sequiturs here, please.

[–] firadin@lemmy.world 0 points 2 months ago (3 children)

By charging 3% instead of 30%? Do you really think their servers cost $8.5b? Does the work to distribute a game and process payment equal 30% of the labor required to make a game?

[–] Charzard4261@programming.dev 0 points 2 months ago

Side note: Valve isn't doing the thing Unity tried to do. Unity tried to charge you every time someone installs the game. And you're not even hosting the game's data on Unity's servers.

Steam takes money when you purchase, then will let you download it for free, anytime, anywhere, and on any device. Completely different.

Back on topic: It would be really interesting to see the actual server and bandwidth costs for hosting and distributing all those games. There's no way it's super low, or any of the competition surely would have caught up by now.

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