this post was submitted on 13 Jul 2024
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[–] mox@lemmy.sdf.org 0 points 4 months ago* (last edited 4 months ago) (1 children)

70/30% of the logs, not of the errors. It's the equivalent of what you're thinking of as market share. (I can't really blame you for misunderstanding, though; this article is poorly written.)

The proportion of errors is better explained in another article:

In fact, for one particular type of error (decompression, a commonly performed operation in games), there was a total of 1,584 that occurred in the databases Level1Techs sifted through, and an alarming 1,431 of those happened with a 13900K or 14900K. Yes – that’s 90% of those decompression errors hitting just two specific CPUs.

As for other processors, the third most prevalent was an old Intel Core i7 9750H (Coffee Lake laptop CPU) – which had a grand total of 11 instances. All AMD processors in total had just 4 occurrences of decompression errors in these game databases.

In case you were thinking that AMD chips might be really underrepresented here, hence that very low figure, well, they’re not – 30% of the CPUs in the database were from Team Red.

[–] conciselyverbose@sh.itjust.works 0 points 4 months ago

Edited.

I just read their one example as one example, not as relative to the 70/30 split of CPUs used.