this post was submitted on 18 Jun 2024
74 points (85.6% liked)
Casual Conversation
1679 readers
116 users here now
Share a story, ask a question, or start a conversation about (almost) anything you desire. Maybe you'll make some friends in the process.
RULES
- Be respectful: no harassment, hate speech, bigotry, and/or trolling
- Keep the conversation nice and light hearted
- Encourage conversation in your post
- Avoid controversial topics such as politics or societal debates
- Keep it clean and SFW: No illegal content or anything gross and inappropriate
- No solicitation such as ads, promotional content, spam, surveys etc.
- Respect privacy: Don’t ask for or share any personal information
Casual conversation communities:
Related discussion-focused communities
- !actual_discussion@lemmy.ca
- !askmenover30@lemm.ee
- !dads@feddit.uk
- !letstalkaboutgames@feddit.uk
- !movies@lemm.ee
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
That's not how game design works. The people who work on the gameplay and level design and dialog are not the same people who work on the graphics. Sure, making the game prettier takes more time, but it has no effect on how long the rest of the game takes to be built. And lower-quality assets can be used in the interim for things like scripting animations, with higher quality assets swapped in later.
Sure, the same people can't work on the different aspects, but budget for more designers who spend longer making more detailed graphics could be spent on other departments that do affect gameplay.
You could hire more game devs if that money wasn't spent on excessive prettiness.
And keep in mind, there's as much cost in an organization for management overhead, if not more.