this post was submitted on 21 Mar 2024
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Thoughts on the game Timberborn (store.steampowered.com)
submitted 8 months ago* (last edited 8 months ago) by storksforlegs@beehaw.org to c/gaming@beehaw.org
 

Has anybody given this game a try? I've been considering it for a while, but money is tight. Curious if it was worth it.

Or conversely, other other new simulation games you would recommend?

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[–] frank@sopuli.xyz 42 points 8 months ago (1 children)

I have about a hundred hours in it. Here's some scattered thoughts:

–The devs clearly care a lot and it's a labor of love. They communicate well, provide updates, listen to feedback, engage with the community. They're lovely.

–the game has a fun series of mechanics, good visuals, good music, fun vibes. It's a bit.... Sandboxy, towards later in most runs. I don't know what to do with my settlement come cycle 12-15 (cycle is 12-20 days or so). I wish there was a little more of a goal for it, like scenarios

–good mod support and map making. People have made some dope maps for it

I'm gonna continue to revisit it as campaign/scenarios evolve, as mechanics are added, and as I want to get my beaver vibe on

[–] thejml@lemm.ee 1 points 7 months ago

I’m cycle 23 right now and I’m basically just trying to conquer the entire map. I’ve got floodgates setup so droughts and bad water doesn’t make any impact (other than the droughts stopping my waterwheels). Working on making huge reservoirs and such.

It is more sandbox like past 15, but i still find the bad water and droughts to be a little challenge. I’ll be interested to see if the devs add another mechanic to challenge our settlements after that point.