this post was submitted on 18 Mar 2024
12 points (92.9% liked)
Dungeons and Dragons
11076 readers
124 users here now
A community for discussion of all things Dungeons and Dragons! This is the catch all community for anything relating to Dungeons and Dragons, though we encourage you to see out our Networked Communities listed below!
/c/DnD Network Communities
- Dungeons and Dragons - Art
- DM Academy
- Dungeons and Dragons - Homebrew
- Dungeons and Dragons - Memes and Comics
- Dungeons and Dragons - AI
- Dungeons and Dragons - Looking for Group
Other DnD and related Communities to follow*
- Tabletop Miniatures
- RPG @lemmy.ml
- TTRPGs @lemmy.blahaj.zone
- Battlemaps
- Map Making
- Fantasy e.g. books stories, etc.
- Worldbuilding @ lemmy.world
- Worldbuilding @ lemmy.ml
- OSR
- OSR @lemm.ee
- Clacksmith
- RPG greentext
- Tyranny of Dragons
- DnD @lemmy.ca
- DnD Memes@kbin.social
DnD/RPG Podcasts
*Please Follow the rules of these individual communities, not all of them are strictly DnD related, but may be of interest to DnD Fans
Rules (Subject to Change)
- Be a Decent Human Being
- Credit OC content (self or otherwise)
- Posting news articles: include the source name and exact title from article
Format: [Source Name] Article Title
- Posts must have something to do with Dungeons and Dragons
- No Piracy, this includes links to torrent sites, hosted content, streaming content, etc. Please see this post for details
- Zero tolerance for Racism/Sexism/Ableism/etc.
- No NSFW content
- Abide by the rules of lemmy.world
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
@drail@fedia.io tbh fredegar often deals a lot of damage with sneak attack and steady aim, so i would think he is more an assassin than a spy, if you know what i mean..but fighter is so….clichee…from a roleplaying perspective I think bard is the best iption as a noble halfling
Fighter as a class is only as cliché as the story behind it from an RP perspective imo. An assassin who has only relied on his mental acuity (precision and brain blades) and stealth to reach their goals deciding that they need to more formally learn how to be an effective combatant doesn't read as cliché to me, it seems very pragmatic. Or having escaped near death time and time again in combat, an assassin learning by trial and error how to improve their odds of surviving direct combat. Or literally extracting the knowledge via their soulknife abilities from every fighter they slay, adding experiences into their repertoire. Loads of potential there for a fun Rogue/Fighter build.
I have three questions that I ask every time I theorycraft an MC build (and some example prompts):
1. Why do you want to MC? Is it to make a more powerful character/to diversify your skills/to fill a niche in the party/for narrative completeness/etc?
**2. Why is your character developing these new skills? ** Does your character have a latent predisposition to this change? Did they get challenged in a way that necessitated change? Did a party member/mentor influence them to try out a new skillset?
3. Do you want the change to alter your concept for the character (both in combat and RP), and how does that fit with the character you play?
Answering these questions helps me a lot in deciding how to explain the MC decision, flesh out the character concept, and work it in to the game as written. If you just want to mix it up or beef up your character, that is fine too, but I think it is more satisfying when you can bridge the RP and the mechanics.