this post was submitted on 10 Mar 2024
171 points (95.7% liked)
Asklemmy
43947 readers
786 users here now
A loosely moderated place to ask open-ended questions
Search asklemmy ๐
If your post meets the following criteria, it's welcome here!
- Open-ended question
- Not offensive: at this point, we do not have the bandwidth to moderate overtly political discussions. Assume best intent and be excellent to each other.
- Not regarding using or support for Lemmy: context, see the list of support communities and tools for finding communities below
- Not ad nauseam inducing: please make sure it is a question that would be new to most members
- An actual topic of discussion
Looking for support?
Looking for a community?
- Lemmyverse: community search
- sub.rehab: maps old subreddits to fediverse options, marks official as such
- !lemmy411@lemmy.ca: a community for finding communities
~Icon~ ~by~ ~@Double_A@discuss.tchncs.de~
founded 5 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
If you gamify something people with addiction and addiction-adjacent problems will inevitably interact with it in the gamified way. This was the first state of the karma system harming the site.
Then in the second stage once karma started getting more "serious" (preventing users from posting/commenting and being used as an "authenticity" check- what led to farmed and sold accounts) which led to a further breakdown of the karma system.
The underlying issue is despite being an absolutely useless measure in reality- the site itself ascribed value to them and caused people with (what we'd probably refer to as bad) economic incentives to act on that behavior then rationally acted.