this post was submitted on 18 Feb 2024
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I wanted to try a new type of post: just taking a particular videogame and see if there are others who would like to talk about it.

To start I'm taking Slay The Spire. A beautifully balanced game with infinite replayability. What are your favorite classes? What is your favorite way to win the game? What is the highest ascension you've beaten? Are there similar games you enjoy? Let's go!

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[–] conciselyverbose@kbin.social 18 points 9 months ago (2 children)

I wish there were more cards.

I have played it a decent amount, but I probably wouldn't still play it if it wasn't also on my iPhone (there's a "plus" on Apple Arcade that looks identical, too).

I like Monster Train better mechanically for the reason that it does feel like there's a lot more variety, though I dislike how short the runs are to build a deck with. (I'd like Slay the Spire to go longer on a good run, too).

I haven't been too far on ascensions. I don't think they're really more entertaining. I mostly do the daily runs because at least there's variety there.

[–] Noxar@lemm.ee 9 points 9 months ago

Sure there aren't that many cards but those cards are so well balanced. Every single card has its uses so you're constantly presented with interesting decisions. It feels like almost every other roguelike has dead time where you're just going through the motions whereas in slay the spire you're making decisions from floor 1.

[–] AbelianGrape@beehaw.org 4 points 9 months ago

I find there's a lot less variety in my monster train runs. Most classes have a distinctly best strategy and the artifacts generally also funnel you towards that strategy. For example, I can't remember the last time I played an Umbra run that didn't set up a morsel engine behind a warden or alloyed construct - as far as I'm concerned, those are the same strategy, it doesn't feel different. The only other build I think is viable is just "play Shadowsiege," which rarely happens early enough to build for it.

Every class in STS has at least three viable archetypes and almost every run within those archetypes still feels different to me.