3DPrinting
3DPrinting is a place where makers of all skill levels and walks of life can learn about and discuss 3D printing and development of 3D printed parts and devices.
The r/functionalprint community is now located at: !functionalprint@kbin.social or !functionalprint@fedia.io
There are CAD communities available at: !cad@lemmy.world or !freecad@lemmy.ml
Rules
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No bigotry - including racism, sexism, ableism, homophobia, transphobia, or xenophobia. Code of Conduct.
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Be respectful, especially when disagreeing. Everyone should feel welcome here.
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No porn (NSFW prints are acceptable but must be marked NSFW)
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No Ads / Spamming / Guerrilla Marketing
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Do not create links to reddit
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If you see an issue please flag it
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No guns
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No injury gore posts
If you need an easy way to host pictures, https://catbox.moe/ may be an option. Be ethical about what you post and donate if you are able or use this a lot. It is just an individual hosting content, not a company. The image embedding syntax for Lemmy is ![](URL)
Moderation policy: Light, mostly invisible
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I've been familiar with Blender for many years, at least by name, being a Linux nerd for probably half my life. Never really used it though, in truth I had to pick a cad software and that was available in the repositories lol. I do find a free CAD maddeningly frustrating to use though, so maybe I should check out blender too.
I would definitely give it a try, maybe a flavor of 3.6 since 4 just came out. But over the last 19 years it's really had some major improvements and works really well for a free software (relatively bug free) for what it is. Best of luck on your 3D printing journey!
there are alot of tutorials for modelling with blender. Best thing is you now apply those skills toward other blender features if you want to. Also it auto updates with steam.
Blender is great for decorative/pretty stuff. CAD software is great for functional stuff as pointed out by others. It’s just so much easier to get accurate measurements and dimensions with CAD software compared to blender.
Yeah, Blender has two major limitations for mechanical-type parts:
One, it's not parametric even with its CAD plugins, but whatever. If you're only designing one part or a small assembly, you can manage without parameters, and the basic act of "make something" is often easier and more intuitive with a direct modeler.
Second, it's editing meshes only. For 3D printing, that's not really the end of the world, as Slicers only work with meshes anyway, but as you say it limits resolution and accuracy, and could mean you have a bad time if you wanted to get a better printer or leverage some other form of manufacturing. It's not a perfect analogy, but it's kind of like using Photoshop and only saving in JPG.