this post was submitted on 14 Jun 2023
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Gaming

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Ive been trying some indie developed games this past year, more than ever and I'm in awe what lone devs or small teams can accomplish.

So, what are some games that you think don't have the recognition they deserve, need a bigger audience or you would like the community to try.

I myself for example have played Monster Sanctuary, which at this point I think is not that hidden anymore and played a rougelike game called Elona, haven't played RimWorld or Dwarf Fortress but I might in the future.

Sorry if a similar post already exists haven't checked.

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[–] fouc@lemm.ee 1 points 1 year ago

Don't sure if it's exactly hidden but for me Dungeons III (and 2) has been unexpectedly fun. It takes everything that made Dungeon Keeper and it takes a level higher. Pretty fun game.

CrossCode! Incredible game, probably my favorite game of all time.

It's so much more than it looks. The music is awesome, and in some powerful scenes, the story is driven forward with musical motifs that make the scenes hit that much harder.

The story is just... really good. I teared up a few times.

The characters are beautifully written and extremely memorable. By the end of the game, you really feel like you've been living with them.

People say they don't like the puzzles, but the game comes with difficulty sliders and you can turn down things you don't like.

You can get it on consoles, or, on Steam, and even GOG!

There is a DLC to this game. If you enjoy the game, DON'T SKIP THE DLC!!! It is THE ending to the game! Some might scoff at "oh wow they locked the story behind the DLC," but no, trust me, it is well worth it. It adds a TON of content and is an extremely well put together finale to the epic story told in the game.

[–] Tetra@kbin.social 1 points 1 year ago* (last edited 1 year ago)

OneShot is a simple and flawed game but it'll leave a strong impact if you let it. Highly recommend going into it FULLY blind.

[–] nantsuu@kbin.social 1 points 1 year ago

As a big metroidvania fan, I'd like to introduce a few of my favorites that go beyond the obvious choices like Hollow Knight and Ori (which of course are excellent). All of these are straightforward and while difficult, they don't focus on confusing menus or min/maxing statistics.

Astalon: Tears of the Earth: If you play one game on this list, play this one. You play as 3 characters, each with their own abilities, and can switch at certain save points. You die a lot and have to start over from the entrance every time, but the game gives you plenty of shortcuts and upgrades that you can quickly go back to where you were. The map is great to explore and there's a lot of content to keep you busy like a boss rush and new game+ modes with different characters.

Momodora: Reverie Under the Moonlight is a short but sweet experience. It's difficult but not unfair enough that you want to stop playing, the world map is well designed, and the pixel art is great.

Rabi-Ribi: This game looks like it was made for a very specific (horny) crowd, but there's a surprising amount of depth to the world and the bullet hell boss girls that inhabit it. It's an interesting mix of bullet hell and platformer that somehow makes up for the nonsensical story.

[–] atypicaloddity@kbin.social 1 points 1 year ago

Owlboy was better than I expected it to be.

[–] rekkar@feddit.de 1 points 1 year ago (2 children)

I played the hell out of Slipways

Their slogan "Build vast trade empires, still be done in time for lunch" is on point here. You connect planets with different resources and different industries to an interconnected network in a (turnbased) race against the clock. Easy to learn and always great fun to cram into a 30min slot in your day.

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