Eternal Darkness
Silent Hill
Resident Evil 1+2
Call of Cthulhu
Quake 1-3
Doom 1+2
Chrono Trigger
Final Fantasy 3, 7, Tactics
Metal Gear Solid (all of them)
Shadowrun (SNES)
Castlevania 1-3, SOTN
I could go on...
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Eternal Darkness
Silent Hill
Resident Evil 1+2
Call of Cthulhu
Quake 1-3
Doom 1+2
Chrono Trigger
Final Fantasy 3, 7, Tactics
Metal Gear Solid (all of them)
Shadowrun (SNES)
Castlevania 1-3, SOTN
I could go on...
Baldur’s Gate II is and will always be the most influential and important game of my life.
Civilization III. Still undoubtedly the best from me, every subsequent change to the series has been negative.
All the old MechWarrior games, starting with MechWarrior 2. That was my childhood. PGI didn't have what it takes to recapture that with MechWarrior Online or MechWarrior 5.
Shout out to Half-Life 1 and Team Fortress Classic (1.5). THAT was my teenage years. I played an insurmountable amount of TFC, adminned a couple servers, and took zero interest in TF2, because it just wasn't the same without concs, throwable frag nades, etc.
S.T.A.L.K.E.R.: Shadow of Chernobyl was a gamechanger though. That released when I was in college. Fell in love with the hopeless atmosphere, good gunplay, and the eurojank. I still play the various S.T.A.L.K.E.R. mods to this day and am eagerly awaiting the release of number 2 (slated for December, but we will see. Devs have been through a lot).
This game is actually a bit before my time since it was released two years before I was born, but the original XCOM game (aka UFO: Enemy Unknown) is still one of my favorite games of all time. And it's just gotten better over the years with fixes and modding through OpenXcom.
I like the modern Firaxis games a lot too, and Xenonauts even moreso, but nothing has quite hit the same as the OG.
I'm going to go waaay back to a gem of a '90s CRPG: Betrayal at Krondor.
The main quest-line was engaging, the combat was cool, and the puzzle boxes were fun, but I remember being blown away by the size of the world. You could wander for literally hours, exploring new terrain, and discovering additional characters and bonus quest-lines. Its world was expansive and immersive, and it felt alive, like nothing else playable on a 386sx ever had been before.
The next time I felt that sense of aliveness - but better - in a video game was about a decade later, when I took my first Wyvern ride in World of Warcraft, and realized that everything I was seeing below me was really happening. This wasn't a teleport: if you saw someone fighting something down below you, it was because another player was really fighting something down there. Mind-blowing!
So many great games from my childhood.
Quake III but no I or II? I see you've got DOOM on your list, I'm curious, did you not like the first two quake games or just didn't play them? Otherwise you've got my list down pat (plus a few extras).
In addition to the many amazing games already mentioned, I'll throw in the 1995 gem "Ascendancy" from The Logic Factory. The user interface is a bit rough by modern standards but, for its time, it was a fascinating 4X turn-based strategy game (despite the broken "AI") with an impressive array of alien races with unique art and music for each. It's been in-and-out of the "abandonware" classification over the years, so there may not currently be any legitimate way to acquire a copy of the game--which is a real shame for those who might want to experience a nearly 30-year-old game that I think was groundbreaking for its time.
It is deeply tragic that the IP is being tossed about like a pirate ship on stormy seas. Things like this really keep fans at bay.
In my old party days circa 2000, I had a nice party house in the hood. The neighborhood wasn't all that great, but it was a nice big house for cheap rent. Lots of rooms and space. I was young and had more knowledge of computers than money, and this meant I could bus to work instead of driving and paying to park.
I worked at a large engineering company. They upgraded their computers for the Y2K bug. This left them with an extraordinary amount of old PC's they had to actually pay to dispose of properly. To save money, they yanked the hard drives and raffled them off to the employees. We're talking nearly 400 PCs. 386's, 486's and even some (then highly coveted) 486-dx2's.
A few people that won just gave me their PC. They didn't want it since it wasn't usable without a hard drive but knew I did. I cashed in a few favors here and there to get a few of those choice 486-dx2's from those that won them where I could. In all, I made (6) pretty decent Dell PC's and set them up in various rooms in the house. I also had my cadd workstation and my roommate had his PC as well. I put Windows 98SE, VNC and Twisted Metal 2 on each.
I lan'd together all (8) PC's into a home network using a partial reel of CAT6 cable that I got from another friend in exchange for devising and assembling his wife a new PC for her birthday. He was in the IBEW and the cable was scrap surplus from construction at a major airport. He gave me some speaker wire as well. In hindsight, it was for a public address system and was not the best for musical range but it did work. I borrowed a crimper and helped myself to some RJ45 connectors from our IT department. I ran the lan cables to network the PC's. I placed a speaker in every room and wired them into the home stereo. Mono, but I only had so many speakers. I then converted my workstation to more of a home theater, running a video out to the TV. PC audio was outputted to the home stereo as auxiliary.
It made for a kick ass home theater system for the year 2000. In it's day, it was pretty hip. We had some great multiplayer games for years to come and nearly everyone had their own room to play in. TM2 was really neat in that it could take up to 8 players.
VNC gave you control over any computer from any computer. You could watch a movie on the Home Theater in any room you want to, or all of em even. Kick on winamp with milkdrop and just jam out. Put on 'The cat sitter' and get the cat all riled up. Ahh, good times.
In all, and not accounting for any time spent or software licenses, I may have invested 30 dollars for a new corded drill (which I still have today). Beer was probably the highest total expenditure for the project. There were some wire coat hangers that got away fishing the wires through the walls that are probably still there.
Also, I totally agree with you on Chrono Trigger. It has another title set in that same world that can be tricky to find called Chrono Cross. I personally think Trigger was the better of the two titles but Cross is play worthy.
Why'd they have to get rid of the hardware? Y2K is almost entirely a software issue.
Those old machines did have an issue with the real-time clock not handling post-Y2K dates, but that doesn't matter much as long as the machine gets the correct time over the network once it's booted.
At that time, no one knew what was going to happen. They didn't want to chance it so they upgraded nearly everyone.
Whatever the reason, it made my decade. I experienced no problems at all on any of my machines.