this post was submitted on 12 Jun 2023
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Gaming

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Especially really good and satisfying gun sound effects.

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[–] tuxedosushi@beehaw.org 2 points 1 year ago

This isn't exactly what you're talking about, but the game A Blind Legend uses just sound!

[–] RomeCallen@lemmy.world 2 points 1 year ago

assetto corsa competizione

or really any quality racing game. its almost like 50% of my enjoyment

[–] eeltech@lemm.ee 2 points 1 year ago (1 children)

Tetris Effect on VR (ps/quest). think hypnotic trance

[–] MegaUltraChicken@lemmy.world 1 points 1 year ago

Seconding Tetris Effect. Even without vr the soundtrack is great. Ultimate "flow" game. Super chill.

[–] c0mbatbag3l@lemmy.world 1 points 1 year ago

For overall sound design Prey (2017) really nails it. The stealth mechanics are also included in sound design so when you get spotted or escape there's intense auditory cues that track with the thriller/sci Fi horror vibe of the game.

If you go into it expecting a first person shooter though you'll be disappointed, it's an immersive sim for sure. Shotgun sounds really good though and there's an experimental weapon called the Q beam which has a phaser sort of sound as it fires. Also really cool.

Also, Elite Dangerous has incredible sound as well. Guns sound alright but you won't be firing them on foot as much as in space most likely.

[–] wibblefish@discuss.tchncs.de 1 points 1 year ago

My favourite gun sounds are the plasma gun from doom 3 and the bolter / heavy bolter sounds in space marine, im really hoping the sequel lives up to the standard set by the first, as the new boltgun game just doesnt quite cut it on that front for me.

[–] VulcanDeathGrip@beehaw.org 1 points 1 year ago (1 children)

As much as I dislike them the gun audio on both the 2019+ call of duty modern warfare games is very well done.

[–] Sudo@lemmy.world 1 points 1 year ago

InfinityWard has knocked it out of the park when it comes to sound design in shooters, nothing comes close to 2019 and Modern Warfare 2's gun sounds. The guns themselves feel like they have real weight to them because of the sound and animation.

[–] beefcat@beehaw.org 1 points 1 year ago

I don't care for the Warhammer universe, or Tactics games all that much. Tactics game Warhammer 40k: Mechanicus held my attention for far longer than it should have thanks to its incredible sound design.

[–] aedyr@beehaw.org 1 points 1 year ago

It's not gun sounds, but I always thought the entire soundscape in Journey was pretty special.

[–] ThrowsArrows@sopuli.xyz 1 points 1 year ago

For a unique take... The music and background sounds in Kenshi. Music is so sparse that when it does kick in, and how it kicks in, is just really unlike any other game.

[–] Tgnome@lemmy.world 1 points 1 year ago

Might not be in the way you're thinking but gtfo fits that description for me. You're creeping around listening for the sounds of the enemies waking up and every little sound has you on edge. At least when you first play it.

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