this post was submitted on 24 Sep 2024
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Rockstar Games' servers have been under heavy fire from massive DDoS attacks in recent days, causing widespread login and connectivity issues for players of GTA Online. These attacks come in the wake of Rockstar’s recent implementation of BattlEye, a new anti-cheat system designed to crack down on in-game cheating, sparking backlash from a segment of the player base. Protesters, unhappy with the new system, have resorted to using distributed denial-of-service (DDoS) attacks to disrupt the servers, escalating tensions between the gaming giant and its community.

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[–] OsrsNeedsF2P@lemmy.ml 0 points 2 months ago

This is actually really effective as a form of protest. From a business perspective, Rockstar probably won't roll anticheat back, but future companies will assess it as part of the risk when looking to add AC

[–] Kazumara@discuss.tchncs.de 0 points 2 months ago

At least you can turn it off in singleplayer and still use your mods there. That's a pretty important consideration imho.

How do those community servers for RP work? Do they require mods? Do they still work?

[–] SpicyLizards@reddthat.com 0 points 2 months ago* (last edited 2 months ago)

Can't release a sequel or single player update in a decade - can impose cheat engines. Something about a surprised pikachu when they get flak

[–] Evotech@lemmy.world 0 points 2 months ago

Sounds like it's working

[–] Spazz@lemmynsfw.com 0 points 2 months ago (4 children)

Since when TF did everyone decide cheating is fine and anti cheat is bad?!?

Since they shut out Linux players last week. Taking away access to things someone bought, used and can't use anymore because of something the supplier did could be interpreted as theft.

[–] JasonDJ@lemmy.zip 0 points 2 months ago

Nobody likes cheating.

However, a lot of people don't like anti-cheat mechanisms that are essentially rootkits, and especially nobody likes when a product is changed long after it's release in a way that makes it unusable (as the new anti-cheat forbids Linux).

[–] Crozekiel@lemmy.zip 0 points 2 months ago

No one decided cheating in multiplayer games is fine. But invasive anti-cheat software is significantly worse, and frankly doesn't actually work. Automated detection tools can help, but ultimately you need mods / admins to properly stay on top of cheating. Trying to replace those jobs with incredibly invasive software installed on every user's device is just a sign of a trash developer or publisher.

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[–] where_am_i@sh.itjust.works 0 points 2 months ago (1 children)

That's disgusting! Where do those criminals gather, so I could go an express my utter disappointment to them directly?

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[–] Regrettable_incident@lemmy.world 0 points 2 months ago* (last edited 2 months ago) (13 children)

As someone who is pretty old and is a crap gamer - well firstly I only play single player so I guess it wouldn't effect me. But what's the problem with anti cheat? Aside from it being code you don't want on your machine. I dunno, I don't get why people cheat. Isn't it a better feeling when you just play and get good?

Edit - I'm not defending rockstar btw. Don't know the politics here. In fact last game I enjoyed was vice city on the PS2. I'm trying to hey caught up on everything I missed. But yeah, what's the problem with anti cheat?

[–] wabafee@lemmy.world 0 points 2 months ago* (last edited 2 months ago) (2 children)

If you play in Linux assuming this game even runs on Linux. Good chance they will ban you from running this game on that OS. They could allow it but most companies see Linux as a minority and will mostly willing to take the hit of blanket banning the whole OS. I guess Steamdecks would be out of question now. Another is security risk this kind of anti cheat tend to be invasive they have access to your kernel, the part of the OS that has access to everything on your system. If that thing is compromised good chance you'll be affected also if you that in your system. Think of something like clowdstrike issue.

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[–] cley_faye@lemmy.world 0 points 2 months ago

Aside from it being code you don’t want on your machine

Code you don't want on your machine, that have sometimes more permissions than you yourself have on your own files, is completely opaque, and have the legitimacy to keep constant outgoing network data that you can't audit.

Yes, aside for that, no reason at all. No problem with a huge risk on your privacy for moderate results that don't particularly benefit you in the long run.

(and all that is assuming that they're not nefarious to begin with, which is almost impossible to prove)

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[–] art@lemmy.world 0 points 2 months ago

I'm not going to condone this, but also.... haha.

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