this post was submitted on 19 Sep 2024
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[–] finitebanjo@lemmy.world 0 points 2 weeks ago (22 children)

More like he wouldn't be able to sell his solution to others, but yeah I think Patents on simple processes and mechanisms are dumb, especially certain software and firmware.

[–] BigPotato@lemmy.world 0 points 2 weeks ago (19 children)

Imagine if you had a hammer and decided to use it to hit a nail and then someone came along and said "I see you're using my method to build a house! Pay up!"

Well, you can't patent something like that!

Imagine you open up a game engine, any engine, and decide you need to point to an objective so you decide to use an arrow. A game company says "You're using our method to identify objectives! Pay up!" and that one is a unique mechanic?

How long has humanity been using arrows to point to things? How can you patent it just because it's a digital arrow?

[–] finitebanjo@lemmy.world 0 points 2 weeks ago (18 children)
[–] BigPotato@lemmy.world 0 points 2 weeks ago (1 children)

The ludicrousness is the point. "Capture a creature in a ball"... How close is that to Red Dead's lasso? Could Nintendo patent capturing a creature with a rope? Does anyone hold that patent yet? No, it would be silly to try to patent something like that - yet at one point I'm certain it was someone's "technique" while everyone else was jumping on the horses back like Breath of the Wild.

[–] finitebanjo@lemmy.world 0 points 2 weeks ago* (last edited 2 weeks ago)
  1. This thread started with a general statement about patent laws with a glaring innacuracy that it applied to noncommercial applications and in perpetuity. That is what I argued against. I fully support PalWorld.

  2. If that were Nintendo's justification they would lose instantly. You can patent and/or claim intellectual property for very specific named designs, but you cannot do so for vague narrative concepts. Example: PokeBalls in various colorschemes is a go, but "a ball that capture creatures" is not good enough to patent.

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