this post was submitted on 01 Jul 2023
8 points (100.0% liked)

Gaming

30566 readers
144 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
[–] Peeko@beehaw.org 1 points 1 year ago (4 children)

As someone who thinks BOTW and TOTK have a TON of glaring flaws that modern game journalism refuses to critique, this is disapointing to hear. I fear they're just gonna keep making BOTW clones with different powers and I'm never gonna get a traditional zelda game that isn't a remake again.

[–] alehel@beehaw.org 0 points 1 year ago (3 children)

What flaws are you referring to (I've not played them myself)?

[–] Peeko@beehaw.org 1 points 1 year ago (2 children)
  • The worlds are largely empty and boring to explore even compared to some much older open world titles
  • movement/controls are clunky
  • the combat system is incredibly simplistic especially compared to other games and makes combat largely uninteresting and unchallenging
  • the weapon durability system is terrible and not only discourages exploration (to save your good weapons), but also prevents more complex combat mechanics from existing at all
  • the plots really aren't good at all
  • the shrines are repetitive
  • the side quests have no good rewards and often aren't worth bothering with. This is due to any substansial rewards (health and stamina) being locked to shrines, main tools being given to you at the start, a lack of proper progression, and other tools like weapons being disposible.
  • Because they give you all the tools at the start of the game, there's really no sense of progression making the game feel stale a lot more quickly then it otherwise should

TOTK doesn't really address any of these problems from BOTW. It does address things like enemy variety, and dungeons/bosses (barely), but both games share so many of the same issues I struggled to get through TOTK.

[–] Hlast@beehaw.org 1 points 1 year ago

The final point really gets to me. New items and abilities were such a great part of pre-BotW era Zelda games. I get why they did it. The open world being so large means you aren't likely to want to re-explore the same location again once you get the requisite item. It's a sacrifice they made to avoid gating content off and allowing you to go anywhere and do anything at any time. I just don't really think that sacrifice is worth it.

load more comments (1 replies)
load more comments (1 replies)
load more comments (1 replies)