There's this old game called Shootmania Storm that died off super fast because it had some serious problems. The main game mode was basically a small scale battle royale with an instant-kill field that closed in on a capture point when one of the players captured it. The developers clearly intended the game to be a no-randomness purely skill-based game. The kill field's speed was carefully set to be just slow enough that if you bee-lined straight for the center it wouldn't catch you.
So anyway I modded the server I hosted so that the instant-kill field's speed was set randomly anywhere between "immediately kills anyone not on the point" and "doesn't move at all".
Distance is genuinely my favorite racing(?) game ever. There are so many incredible levels on the steam workshop too. Nitronic Rush, the game that Distance is a not-really-sequel to is still free to download too if you play all that and still want more.