I hate that "Games as a Service" are preventing the longevity of games. I worry about all of the incredible stories and experiences that these games provide being very quickly lost to time.
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I absolutely refuse to buy any game that requires being online for single player. That is a line I will never cross.
If it’s a singleplayer then no, I don’t think there are any reasons to have singleplayers to be always online. It can have online features but shouldn’t be a requirement
I fuckin hate it. Total bullshit
I have avoided the Hitman series because of their always online requirement. One day I loaded it up only to be told I couldn't play their single player game because their servers were down for maintenance.
I'm not paying $60 for a single player game that I won't be able to play when the company has server issues.
The only reason to require an Internet connection for a game is if it's primarily multiplayer.
Nah. I don't have a reliable or constant connection. Constant online anything doesn't work.
I hate the "always online, always changing, sudo-mmo"- genre that's becoming the norm with certain publishers. Avoid anything GaaS-like unless it's something I feel the need to experience. In this case I just play Grim Dawn or some other great arpg whenever I get the itch for the genre! Lets me play multiplayer when I want to, and just play real singleplayer whenever I want to.
I refuse to buy always-online games. Not being able to pause is just dumb (and probably could be fixed if Blizzard would still give a damn). But not being able to mod the game is a deal-breaker for me, an ARPG that can't be modded is not worth my time.
An always online requirement is just another form of DRM. If a game has DRM, I simply don't buy it.
Always online has pretty much always been a terrible idea except for where it's actually required (MMOs)
If a game demands always online, I'll avoid it, period. These days I have no interest on stuff like that.
Always online games really bug me. For someone like myself that goes out to sea for several weeks as part of my job, I won't have connection during those time periods thus I can't play the game I played.
Additionally, if the company removes the servers that the game connects to once the game has been out for whatever they determine to be "long enough" the game becomes unplayable
I haven't seen an upside for always online games only downsides. Totally understand that games with an online multi-player component need that internet connection but there is no reason, that I have seen, that are single player games or have single player components need always online connection.
I wouldn't buy such game. "Would" because so far none of the games that interests me required constant connection. I don't play multiplayer games to begin with so it's easy to avoid.
Slightly off topic but don't forget energy is also important to pick up and enjoy a game. I don't even have a child and the work related fatigue is enough to make me avoid intense/stressful games I would play when young.
Well, games that are inherently built for an online social presence, like an MMORPG, makes perfect sense to require being always online. World of Warcraft, Star Wars: The Old Republic come to mind.
Even though you can quest solo on those games, it doesn't make sense from a core-concept standpoint that you just walk around an empty world where there'd otherwise be players doing their own thing.
If it's a game that has little to nothing to do with online as a core part of its concept (like a single-player campaign where you can't have any sort of online co-op), then yeah that seems rather silly.
How am I supposed to play an always online video game on the plane
Definite no from me. Applies to all apps, really: there should always be an offline mode unless always-on is absolutely required (i.e., accessing a website/API is the app's sole purpose).
This is a big problem for me with mobile games, since developers seem to have forgotten that cell service is not universal, capable of failure, and often metered.
Of course, there are still annoying edge cases. A bunch of apps I have don't strictly require always-on connection, but they have a check-in at startup. They skip the check if you have no service at all, but if you have service without data, they just sit there without timing out.
In case of Diablo IV in my opinion Blizzard has a good track record of keeping game servers online for years and years.
That being said, the game does have some weird server hopping mechanic that you can't turn off, meaning it seems to switch servers while you're playing, which isn't always as seamless as you'd hope it would be. Also, at least for me, it sometimes selects servers with >100ms latency, which is quite noticeable of course.
Diablo 3 is always online and lets you pause in all single player modes. Always online isn't the issue - the issue is games that are multiplayer only, like Diablo 4.
I didn't mind it until I lost my internet connection, but I think I prefer it over bad Denuvo implementation that makes the game a stuttery mess.
I probably hate it less than most people but it doesn't excuse bad design. Warframe, for instance, requires you to always be online - but if your instance is set to Solo, you can pause the game.
I dont like always online games, since I have had connection issues for a long time before I moved which made it almost impossible to play multiplayer games for me. And now my W-LAN card on my computer died without the option to use LAN. I am already glad that I can still access Denuvo "protected" games since those need to send some stuff to Denuvos sometimes.
I have accepted the fact that this would be the new normal since Diablo 3 and the infamous error 37. It was a problem back then when good internet is hard to come by. But at 2023, unless there's zero online elements in a particular game, I have no issue with always online requirement.
Good that we still have great titles from Nintendo eg. TotK
It made me stop buying games and consoles in the first place.
You have to be online, the game has to be downloaded on the system, there will be bugs and it has to be patched.
Just let me buy a game and play it. I may sound like an old fart but I really enjoyed the days that I could go to a store, buy a game and play it immediately on my console.
Especially the fact that bugs are literally shipped like features now and you just have to accept that your game of 80-90 dollars is ridden with bugs, yeah fuck off really.
For games that don't need connectivity is a no-go to me. It's just some more programmed obsolescence garbage so when the company decides you have to buy the next game they can just forbid you playing the one you have. Sorry sir but if I can still play Tetris on my Gameboy why would I let you take that away from me.
Last month, construction workers did something in our street. I didn't have Landline Internet for a whole week. Always Online is pretty horrible for single player games.
Very bad idea and I don't understand why it is becoming the norm. Let's say you want to play again Diablo 4 in a few years (probably because you will be taking care of your kid) but all the player base has disappeared. If Blizzard cuts the servers to save some money, you will not be able to play the game on an official instance, even if it is only single player. Let's say the servers won't shut down down, another issue remains. Users who want to play in public areas or when travelling won't be able to launch the game (rip steam deck users).
I don't like it. I play with a Steam Deck from my bed and the Wi-Fi connection is pretty bad from there. I easily loose connection every five minutes.
That means I can't play any games that require constan online connection, which is a bummer.
My internet access is through metered connections, so I find it quite agrivating to be forced to burn precious cap space on a game that could totally be local only.
Never was a fan of the change. I grew up before internet was common place in many households. Only thing you had to worry about was if the game cartridge had too much dust lol.
I really dislike it, but it won't stop me from buying a game. I was recently without internet and went to play a game on my Steam Deck and was surprised to find a game I had been playing required access.
What bugs me most about it is that it seems like everything these days is tilted towards the companies. If a game doesn't require the internet, the only reason it's there is to collect data on what you're doing and maybe to help enforce DRM. It's bad enough that I can only rent games from Steam (although bless Valve for making gaming on Linux so good), now I can't even play the games I "own" if I don't have a pipe back to the company? Ugh.
I don't buy always online games. Period.
The games I play usually don't support online at all lol. So a game being only online is kinda a deal breaker for me lol.
If a game has a single player mode without features that require internet, and isn't accessible without wifi, thats just lazy design imo.
@Parellius
I despise them. I only buy them if I'm going to play online with friends but I know at some point if I want to play solo I'm going to have to get a "less connected" version of them...
Now if I only need the solo experience, well...
Another issue arises now that handheld PC gaming is getting more and more popular. Those games will definitely ignore a big part of their potential customer base, and I assume suffer the consequences
It has no place in single player games and turns me off from playing them. There's no real reason they exist other than removing the ability to use cheats (which should be allowed in single players games imo) to obtain items or boosts that are only available on their cash shop. It also ties in to the Game As a Service model which i've come to detest; usually because they have a constant stream of updates that tries to monopolize your free time, whereas i am the kind of player that can say "ok this is done".
Games that offer multiplayer in addition to single player, such as D4, should allow you to have a single player save that's offline, can be paused and anything goes.
I don't like it and try not to play games where it's a requirement. Especially in single player games.
I try to avoid games with always online as much as possible but sometimes you don't have choice. If you want to play Diablo IV there's not much else you could do. But at least Diablo has some form of multiplayer. If you have a solely single player experience with always online, it's just bullshit. The DRM is only punishing players that pay for the game. If you insist to implement this kind of DRM then please go ahead but then you also have to run the servers forever. If you don't then why should I buy your game?
Absolutely detest them. I still consistently play old games because they're a blast and make me remember when I was a kid. That won't happen for my kids with their games, as the servers will be long gone and close to zero companies are going to spend more time updating the game to not need a server. I'm an old man yelling at my lawn, but games went from trying to entertain to trying to suck every cent they can out of you.
One of my biggest enjoyments is hacking games up as well. You can learn about coding (set ammo to -1 - is it unlimited, 0, or game crashing). Sometimes it's fun to be a god after a stressful day. Sometimes my kids play with me and I don't want to have to tell them no, worry about them dying every couple seconds and getting frustrated, or having to drop it altogether.
I just want to buy a damn game and play it how it entertains me the most - not have to deal with server errors, not have to deal with 12 year olds screaming, not have to deal with people who have far more time than I do being 1000x better.
One of my biggest enjoyments is hacking games up as well. You can learn about coding (set ammo to -1 - is it unlimited, 0, or game crashing).
This is a big problem for electrical engineers too... The current/next generation won't be able to open things up and actually see how things work... They'll be too dense to make sense of anything.
Hate it with a passion
I really don't find it much of an issue in 2023. In the seven years I've lived in my current flat, I think there's been maybe an hour where my internet has gone down.
I do see the issue with games that have no online elements but still require a server but D4 is a kind of psuedo-MMO with it's world elements like world events, bosses, etc so it makes sense there.
In the case of Diablo IV, I really think it needs to do more to earn its always online status. I’m hoping that future updates and things will bring more MMO-like features as I think it would be a perfect fit