this post was submitted on 11 Nov 2024
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3DPrinting

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So, I'm trying to print some older models from thingiverse and I have discovered that basically all the files I want to print have glaring flaws in them.

Internal free floating structures, connector pieces and holes that are the exact same size... So on and so forth...

Do I need to learn a software like CAD or Blender to fix these? I seem to be able to do some basic stuff in Orca Slicer but it honestly seems like as much of a pain to modify the parts there as it would be to use a real software.

Is there one that's easier? I think I messed around with SketchUp once upon a time.

I am worried this feels like opening a can of worms just so that I can make a thing that already exists in a dozen forms better.

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[–] EchoCranium@lemmy.zip 2 points 1 week ago

I find that being able to sketch up things I need in CAD and then print them is both cool and really useful. It's the main reason I bought a printer in the first place. Thus far I've tried out FreeCAD, Solid Edge, and Blender. With any modeling package, you will have to dedicate time on a regular basis to really get used to them. FreeCAD is certainly nice for the fact it's free, just as it implies. I used it to design a few parts that were functional. It works, has some useful workbenches and add-ons. My problems were the software having bugs that caused models to break when trying to make changes, and available training info was often outdated. Siemens offers a free version of Solid Edge to makers, which is really nice, even with some of the advanced features turned off. It's a much more polished program with great training resources. You can only export designs as stl files, but that's fine for 3d printing. Solid Edge will slice and print, but I always import files into Orca and go from there. Blender looks really amazing for modeling, but I admit I haven't spent enough time learning it yet. You can use it to manipulate meshes, which is useful for customizing and fixing models. I've used it to Frankenstein together different models for custom prints I wanted. But yeah, while you don't have to learn to use modeling software to do prints, it opens up so many options for you to be creative. I think it's worth while.

[–] ikidd@lemmy.world 2 points 1 week ago

Netfabb before Autodesk fucked it will fix a lot of hanging vectors, Sketchup is just way easier to use than any CAD software I've every used but may or may not be able to open files included with Thingiverse downloads, depending on what was used to make them.

DM me if you need a copy of either. I've installed both on Linux in the past as well and have a link to some documentation on that.

[–] roller@twit.social 1 points 1 week ago

@Krauerking my opinion is no. For many things you can find a model on line. Much of the challenge can be getting the printer to work as you wish, so modelling might not be first on the to do list.

Good old Thingiverse. You'll get a great education in now not to design things for 3D printing wading through that slurry pit.

Yes, consider a 3D printer useless if you don't know how to use 3D modeling software.

[–] KyuubiNoKitsune@lemmy.blahaj.zone 1 points 1 week ago (4 children)

May not be a popular opinion, but if you just want to fix shit like that, you can use Microsoft 3D Builder, it's super simple and pretty powerful.

Modifying existing meshes is difficult, especially more complex ones, I find that this makes it much easier to fix dumb shit or make simple modifications.

[–] Krauerking@lemy.lol 2 points 1 week ago (3 children)

Oh my God the bastards at Microsoft killed the app!

I had used that before to fix files. It was great.

I can't seem to redownload it without jumping through hoops but know this was the right answer for none coder fixes. Sigh.

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[–] slug@lemmy.world 0 points 1 week ago (1 children)

i've been dying to try an llm that can generate stls from natural speech

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