this post was submitted on 11 Dec 2023
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Surely the sale of that copy of the movie has value? Otherwise if everyone pirates the movie, then they lose nothing and have no incentive to enforce that people purchase it before watching it.
There are a lot of ways to justify pirating digital content. Pretending as though digital content has no value is not one of them, unless you really and truly believe that creators of digital content deserve no compensation.
First off, I was specifically addressing your concern about the car & it's physicality. Value of physical objects is directly related to the scarcity of the resources; digital content pricing is skeuomorphic (sp?) at best and absolute bullshit at worst.
Secondly (and thirdly in a sec), this is the fundamental misapprehension that surrounds piracy. Each instance of piracy does not mean one lost sale. In terms of music (I read a study about music piracy a few years ago), this is rarely the case, and in fact, it was the opposite: the study found that the albums that were pirated more resulted in more sales, since the album's reach was extended.
Thirdly, one of the core issues with the entertainment industry at the moment is that the streaming services have no way to gauge the draw of a specific show, movie, or song, since subscribers just don't approach their subscription that way - you don't subscribe to Spotify because your want to hear Virtual Cold by Polvo; you subscribe because you want to have access to their entire collection, as well as all the other awesome 90s noise/math rock - even though, let's be honest, you really just listen to Virtual Cold over and over.
As a result of this clusterfuck, streaming services can't correctly apportion payment to their content - they do an elaborate split of the profits. So - the best way for the "content providers" (ie copyright holders) to increase profits is to reduce the amount of content on the streaming service - so the profits are spread over fewer titles.
This is massively hurting the production companies - please note none of these fuckers are getting any sympathy from me, this is just an explanation - they're having a hard time finding a balance between how much they can spend given that half of their productions' profits are pennies. (Oops, forgot one element: because of streaming tech, no one buys films in tape or DVD or whatever - which was half of a film's profit.) Do they make a bunch of huge budget action movie sequels that fill the theater seats? Or do they make smaller-budget films with smaller profit margins?
It's a shitty situation, and I don't know what the answer is - but I know that the answer isn't whatever the fuck this is. And, until they figure their shit out, I'm just going to step outside the market for a bit.
I'm not living in some dream world where piracy doesn't reduce profits. I know that the underground bands that I like are usually supportive of piracy because it helps them more than it hurts - and when it comes to film and TV, when those companies complain about piracy , it's just like those bullshit shoplifting claims - attempts to turn their "line not go up" on poor people. Piracy is a grain of sand in the Sahara - they have way bigger problems than that - though I do think increased piracy metrics might help encourage them in the right direction.
Anyway, if you got this far, I appreciate your time.
To be clear, I'm not against piracy as a whole, but at its core if a potential buyer pirates something, then that is an opportunistic loss, and thus there exists a value to what was pirated (or rather the sale of it).
There are a number of ways to price digital content. You could price it based on cost of production split among an estimated number of sales plus a premium, or based on what others in the industry price it at. Regardless, to the creator of that digital content, each sale of that content has value, and while the copy itself might not, the transaction does.
I "demoed" Minecraft before buying it, and you can bet I recommended it to others as well. There are plenty of instances where piracy can be a good thing, however I was never trying to state otherwise. In my original response, I had called out that piracy by people who would not otherwise purchase a product was less clear. There are also people who "pirate" content they've already purchased, and those who pirate like I did to demo a product before buying it later. In your case, you also have a justification for it when it comes to music. However, the point was that piracy can be harmful (as is shown by my extreme example of everyone pirating something), and therefore the sale of the content being pirated has value. They aren't charging just because they feel like it, they're charging because they're selling a product, and the product had a cost to produce, even if it was mostly just an initial cost.
The debate around digital product ownership is an important one, and if you're voting with your wallet by pirating the content, then by all means I won't stop you. However, the idea that you aren't "stealing" because you pirated digital content rather than purchasing a license to it is a distraction from the real problems of digital ownership that the article covers extremely well, most of which stem from lack of control over your copy of the product. Using piracy to try to effect change makes sense, but only because that piracy can harm the creators/distributors. If it didn't harm them, then they wouldn't care about the piracy and wouldn't be interested in changing.
Ditto.