this post was submitted on 27 Jun 2023
27 points (100.0% liked)

Android

27992 readers
455 users here now

DROID DOES

Welcome to the droidymcdroidface-iest, Lemmyest (Lemmiest), test, bestest, phoniest, pluckiest, snarkiest, and spiciest Android community on Lemmy (Do not respond)! Here you can participate in amazing discussions and events relating to all things Android.

The rules for posting and commenting, besides the rules defined here for lemmy.world, are as follows:

Rules


1. All posts must be relevant to Android devices/operating system.


2. Posts cannot be illegal or NSFW material.


3. No spam, self promotion, or upvote farming. Sources engaging in these behavior will be added to the Blacklist.


4. Non-whitelisted bots will be banned.


5. Engage respectfully: Harassment, flamebaiting, bad faith engagement, or agenda posting will result in your posts being removed. Excessive violations will result in temporary or permanent ban, depending on severity.


6. Memes are not allowed to be posts, but are allowed in the comments.


7. Posts from clickbait sources are heavily discouraged. Please de-clickbait titles if it needs to be submitted.


8. Submission statements of any length composed of your own thoughts inside the post text field are mandatory for any microblog posts, and are optional but recommended for article/image/video posts.


Community Resources:


We are Android girls*,

In our Lemmy.world.

The back is plastic,

It's fantastic.

*Well, not just girls: people of all gender identities are welcomed here.


Our Partner Communities:

!android@lemmy.ml


founded 1 year ago
MODERATORS
 

Are you guys tired of the "Material You" design? I don't really like the huge paddings on everything aspect of it. Also a lot of it feels too flat. What do you guys think?

you are viewing a single comment's thread
view the rest of the comments
[–] Cosmic_Frog@lemmy.ml 3 points 1 year ago

As a UI/UX designer myself (non-hobbyist), there's UI and there's UX. What differentiates a good-looking design from a crappy-looking design, most of all, is space (or padding). There are many other factors, of course, contrast being also very important for example, but space is number one. But that doesn't make a design good, just good-looking, which is a very different thing.

Adding steps to take a common action (turn off wifi or whatever) because you used to have a certain number of buttons and now you have to hide some to add space... That's bad design. Good looking, good UI. Shit UX.

Space should be added when needed. And you need it, when you do, to make thinks clearer. You shouldn't add space to make it look better if that's gonna make the experience worse.

The number one rule of design is that form follows function. You should make things as pretty as possible until you find the wall of functionality, and then you stop. Going from six quick access buttons to four was breaking that wall. You wanna be just on top of the wall. Go to one side, you get a great looking interface people hate to use. Go the other side, you get an interface that's dense and full of things you want, but looks like a piece of nerd shit.

I'm also tired of people repeating the same copypasted ideas about any new design system out there (as I'm sure most people are when hearing people talk about their area of expertise), but they are not wrong on that regard when it comes to material you. Shit name by the way.