this post was submitted on 02 Oct 2023
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Each one of these items and tokens and sheets is important. Each one of these pieces have been carefully considered by brilliant designers. Their role is clear. If I looked right now, I’m sure every token is explained somewhere in a game manual that unfortunately reads like a VCR repair guide that’s been run through Google Translate eight times. ‘Remember to put the second deck over the initial deck so the last piece from the regular meeples pool does not cross into the irregular meeples pool before the dice rolls a zero’. That’s not an actual line in the manual; I’m too lazy to dig through a board game box that’s larger than the ones I use to move furniture. Someone will get mad at me about this and, honestly, they are right.

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[–] sim_@beehaw.org 1 points 1 year ago (1 children)

Man, feels like you’re being a little pedantic. Stretches are to prevent injuries, not just for the injured. Maybe you’re not doing them, but you should be. You also concede not all of your PC games run fine out of the box. Do you ever travel? Do you enjoy the packing/unpacking just as much as the trip itself? Do you enjoy the shuffle into/out of the venue when you’re seeing a game/show/concert? It’s not bizarre for enjoyable things to have some mundane but necessary aspects.

[–] Restevernichter@feddit.de 1 points 1 year ago

As I said, I was curious about how other people feel, I was not judging. For me, the ratio of tedium to enjoyment has got to be right. I don't enjoy alpine climbing because you gotta do 4 hour approaches to get 2 hours of climbing, then walk down 6 hours. That ain't my thing. If packing took a week for 3 days vacation, you would feel the same, I am pretty certain. Same thing with some boardgames: If learning the rules and setting everything up takes longer than the game itself, why bother?