this post was submitted on 07 Sep 2023
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Death Stranding
I've never played such a unique big budget game. The core mechanic is terrain traversal to make deliveries, and the game continues to give you tools throughout it to accomplish that.
I loved the traversal mechanics in Death Stranding. Kind of made me realise that in all other games the characters are actually gliding and not walking.
I didn’t however like that the game gets a bit too actiony toward the end. And the MULEs and the terrorists stop being a threat when you get upgraded weapons, and the BTs once you have that golden handcuff thing.
I hope they address that in the sequel. The BTs should have been a lot scarier and the stealth a bit more refined.
Still an amazing game. I loved just doing the deliveries. There’s a meditative quality to it that I only previously saw in Shadow of the Colossus.
The BT's were scary enough that I couldn't keep playing, I got to a bit after the part where you get the exo legs.
Well, if you want to try again at some point, I can tell you they get progressively less scary as the game goes on because you'll get a bunch of tools to deal with them. In the last third of the game even getting caught by one is nothing because you'll have blood grenade launchers that can easily kill them. And for those who like the stealth way better, you'll get a special tool to sever the BTs umbilical if you get near them (the game is very liberal in what it counts as near).