this post was submitted on 10 Jun 2023
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The other thread about favorite mechanics is great, so let's also do the opposite: what are some of your most hated mechanics?

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[–] aedyr@beehaw.org 2 points 1 year ago (4 children)

Hunger or thirst mechanics in anything that's not explicitly a survival game.

[–] m_talon@beehaw.org 2 points 1 year ago (1 children)

Best hunger mechanics are the ones that don't harm your character when you're hungry, but you do get a buff for eating.

Valheim's like that. Don't want to eat? Fine. Go multiple days without and you'll still be ok. But if you want your hp to be all it can be, you'll want to eat up before going out to fight.

[–] Lowbird@beehaw.org 2 points 1 year ago

Valheim's hunger / food-as-major-buffs mechanic is legit the best way I've seen any video game handle food.

[–] Artyn@lemmy.ml 2 points 1 year ago

Dungeon Crawl Stone Soup is a popular roguelike that removed its hunger mechanic and the game is so much better.

[–] troye888@lemmy.one 1 points 1 year ago

Or where it just becomes a nuisance 5 minutes in. For example Subnautica, which is an amazing survival/exploration game. But the hunger/thirst becomes a chore like 30minutes in when you get the possibility to get food basically everywhere and stock up on water. Still enjoyed the exploration/base building a lot. But it really stopped being a survival game quickly, which honestly might have been for the best given its other qualities.

[–] Alkalyon@lemmy.ml 1 points 1 year ago

It's also the reason I DO NOT like survival games.

I would be ok with this mechanic if I didn't have to eat 10 bear steaks of 2 kilos each to last me for the next 10 minutes.