this post was submitted on 22 Aug 2023
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The community is using an NVIDIA toolkit to modernize the classic shooter.

https://www.engadget.com/half-life-2-is-getting-an-unofficial-rtx-remaster-130006917.html

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[–] PonyOfWar@pawb.social 8 points 1 year ago* (last edited 1 year ago) (2 children)

Looks great, but I'm skeptical if it'll ever see an actual release. Remastering the entire game with the kind of asset quality we see for this single room would require an enormous amount of time and effort, especially with people working for free.

[–] cnnrduncan@beehaw.org 6 points 1 year ago (1 children)

You'd be shocked at the work modders are willing to put in for free when working on a game that they love - and Half Life is a series that a lot of people absolutely adore!

[–] PonyOfWar@pawb.social 2 points 1 year ago

That's true, but it would also be far from the first time for a mod to go nowhere due to people biting off more than they can chew. I'd be happy to be proven wrong though.

[–] GammaGames@beehaw.org 4 points 1 year ago* (last edited 1 year ago) (1 children)

Sounds like they’re using AI to help:

the modders are also using an early version of RTX Remix to add extra model detail (through Valve's Hammer editor) and rework materials with physical-based rendering properties.

I’m curious how much effort the tools remove

[–] cnnrduncan@beehaw.org 2 points 1 year ago

From what I've seen the RTX Remix tool has some AI for texture upscaling and assigning materials but a lot of stuff (like making higher resolution models) still has to be done by hand.