this post was submitted on 15 Jun 2023
65 points (100.0% liked)
Gaming
30579 readers
90 users here now
From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!
Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.
See also Gaming's sister community Tabletop Gaming.
This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.
founded 2 years ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Good ≠ a single metric.
Every video game and every TV program for DECADES ran at 30fps. 29.97, actually. Nobody was motion sick or got eye strain.
Just because you're okay with 30FPS doesn't make it "fine" or "good" either. Higher FPS is objectively better. Period. That means 30FPS is bad, when the other options is 60FPS (Or higher, because the console is being DIRECTLY MARKETED to the consumers as a 60FPS-120FPS console)
Wow, I didn't realize you could speak on behalf of everyone's personal reaction to FPS
Most games of the NES, Genesis, and SNES era ran at 240p, 60fps (in the NTSC regions).
The difference is that TV and movies have a consistent delay between frames. That is often not the case with video games.
Sure, but a game is objectively better if it can run at a higher framerate.
Bloodborne is excellent, but it would 100% be better if it ran on solid 60 FPS.
Computers (including consoles) have limited resources, at some point you need to deal with tradeoffs, for example do you prioritize graphics quality or do you prioritize FPS? Do you want/need to have more resources available for the physics engine? That eats on the maximum possible FPS. Do you want to do real time procedural generation? Do you want to use the GPU to run some kind of AI? All this are design considerations and there's no one size fits all prioritization decision for all videogames. Clearly the people working on Starfield believe that for their intended game experience graphic fidelity is more important than FPS, and this is a perfectly valid design choice even if you don't agree with it.