this post was submitted on 08 Nov 2024
118 points (100.0% liked)
Programming
17489 readers
163 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Depends entirely on your definition of "gamedev", IMO. If you're trying to write a platformer in basic C with no external libraries, you will absolutely need to use algebra/geometry/etc. and maybe even some more advanced things like physics/calculus depending on what features/effects you want to put in your game.
I would uh consider that pretty in deep gamedev, even lower than some shader code lmao - so yes you would need to know some math.
Cracking open Godot and using a bunch of premade assets hardly even requires programming, much less mathematical knowledge
Be that as it may, I personally wouldn't consider someone to be a very knowledgeable (on how games actually work) game developer if they didn't at least know how to use things like linear algebra to make a character run and jump naturally and such, even if they're not coding like that day to day and just using a higher level framework.
You don't have to agree with me, and I still respect your opinion either way.
I agree with you. Even if you never touch it, it's nice to know what the libraries you're calling are doing under the hood.
That's a really ridiculous example though. No one is doing that.
I'm doing that. I know several others who have as well.
But when you are talking about professional games development that is a very specific thing they almost no one is doing.