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Publishers face 20% game revenue reduction if Denuvo DRM is cracked quickly, according to new study
(www.tomshardware.com)
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How is that even measured when you see big budget games with DRM flop and games without DRM get crazy sales. Do consumers who pirate but are willing to pay full price for a game even that significant?
Source: their ass
Simple: it has nothing to do with DRM (unless the DRM is actively making the experience worse, which Denuvo is known to do) and everything to do with creating a good, unique and enjoyable game that doesn't feel like a live-service-for-no-reason, microtransaction-riddled, bug-infested, alpha-quality-software-presented-as-release, cash grab, which is what most triple A studios seem to focus on creating these days.