this post was submitted on 06 Jul 2024
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Privacy

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[–] ruse8145@lemmy.sdf.org 3 points 4 months ago* (last edited 4 months ago) (2 children)

If it has to go to disk for immediate loading of assets while playing a video game you're losing more than 1-5 fps

[–] refalo@programming.dev 4 points 4 months ago* (last edited 4 months ago) (2 children)

Maybe, but not every frame while you're playing. No game is loading gigs of data every frame. That would be the only way most encryption algorithms would slow you down.

[–] gaylord_fartmaster@lemmy.world 1 points 4 months ago

You're more likely going to get stuttering or asset streaming issues which are going to have more impact than losing a few fps.

[–] ruse8145@lemmy.sdf.org 1 points 4 months ago

Yeah was thinking about that (edited to add immediate) -- games are certainly background loading nowadays but the stuff needed is intended to be in ram by the time it's needed, afaik.

[–] thayer@lemmy.ca 3 points 4 months ago* (last edited 4 months ago) (1 children)

Yeah, I'm sure there are a lot of variables there. I can only say that in my experience, I noticed zero impact to gaming performance when I started encrypting everything about 10 years ago. No stuttering or noticeable frame loss. It was a seamless experience and brings real peace of mind knowing that our financial info, photos, and other sensitive files are safely locked away.

[–] ruse8145@lemmy.sdf.org 1 points 4 months ago

For sure I'm just saying i'd guess that's because at play time you're loading everything into ram. For bulk loading I would encryption perf follows the general use case.

(Tldr encryption shouldn't matter for games)