this post was submitted on 02 Jul 2023
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More concretely, I'm asking this: why aren't applications compiled fully to native code before distribution rather than bytecode that runs on some virtual machine or runtime environment?

Implementation details aside, fundamentally, an Android application consists of bytecode, static resources, etc. In the Java world, I understand that the main appeal of having the JVM is to allow for enhanced portability and maybe also improved security. I know Android uses ART, but it remains that the applications are composed of processor-independent bytecode that leads to all this complex design to convert it into runnable code in some efficient manner. See: ART optimizing profiles, JIT compilation, JIT/AOT Hybrid Compilation... that's a lot of work to support this complex design.

Android only officially supports arm64 currently, so why the extra complexity? Is this a vestigial remnant of the past? If so, with the move up in minimum supported versions, I should think Android should be transitioning to a binary distribution model at a natural point where compatibility is breaking. What benefit is being realized from all this runtime complexity?

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[–] minorninth@lemmy.world 53 points 1 year ago (13 children)

First of all, since the very early days Android has always allowed apps to make use of native code using the "NDK", and in fact most games and most apps that do any sort of AI, image processing, or anything else complex like that make heavy use of native code already, for performance reasons.

Keep in mind that the decision to base Android apps around Java was made back in 2003 when Android was founded. Some of the reasons they picked Java were:

  • It's one of the most widely known languages by developers
  • It's hard to write code in languages like C and C++ without introducing memory bugs and security bugs. Using a higher-level language makes those bugs far less common.
  • It's portable - you note that Android only supports arm64 now, but at the time it was arm32, and Android has actually always had some level of support for x86 - you can run the emulator for x86, and some x86 Android devices exist. Using a bytecode language means Android is future-proof
  • It's not limited to just Java - the JVM has a rich ecosystem of languages that developers can use

Now 20 years later I think it's worked out pretty well. It's hard to imagine picking a different language would have worked out better. Java is still just as popular as ever, and Android developers can take advantage of all of the Java tools from any other platform or application.

Apple's original option for iOS apps was just Objective-C, which is higher-performance, but overall it's a more obscure, difficult to use language. Developers adopted it despite Obj-C, not because of it. Apple had to invent Swift to provide a more modern alternative, because Obj-C is basically not used anywhere else and it felt very ancient. While Swift is a pretty great language, it's still somewhat obscure, only used for iOS and Mac apps - while Java and JVM languages are used everywhere.

Anyway, let's say that Android really did want to switch, for some reason. I'm not sure why you think switching to compiled code would be less complex. How would all of the millions of existing Android apps migrate? What native languages would be supported? It'd be a huge transition for dubious benefits.

As it is, Android is extremely flexible. While the official APIs require a JVM language, because of the NDK you can basically write Android apps in whatever language you want. People have built frameworks enabling you to build Android apps in nearly every language under the sun.

[–] henfredemars@lemmy.world 5 points 1 year ago (1 children)

Hello, and thank you for taking the time to compose this response.

I think that I may have conflated the choice of language with the choice of distribution. I believe the choice of language is independent of the choice to distribute apps as native or not, for at least Java because Java has solutions for AOT compilation not the least of which was actually used before in Android 5 according to another response, and it was used prior to Android 7 according to this resource.

For the sake of discussion, I propose that this existing AOT compiler for Android Java applications (used today in the hybrid solution) be run in its entirety on a server instead of on the user devices. I don't see a motivating reason to have the compiler on every user device to include a complex profile-guided optimization framework and hybrid JIT compiler (described in my third link in the original post) when we could ship the finished code and be done with it.

The benefit would be lower maintenance of the Android platform through a simpler design. (This benefit might shake out, but I get to that later.)

The migration process would consist of doing nothing for the typical app developer making this change quite cheap. The same languages would be supported as they are now. Indeed, this transition has already happened before and shows that this approach works, except with the build process happening on the device in earlier Android versions. I don't understand why Google did not go a step further and ship the binaries, instead choosing to take a step back and ship a JIT compiler with the AOT compiler. Why ship the intermediate bytecode representation and insist on a complex on-device build and optimization runtime?

From the responses that I have received so far, I think the true answer as to why distribution isn't native is likely composed of a combination of the following factors:

  • Android's heritage and if it ain't broke, don't fix it mindset (very respectable IMHO).
  • Android practically supports more platforms than arm64 even if not officially stated, such as Chromebooks and some x86 tablets. Shipping native would make this cross-arch support a lot more complicated.
  • Loose coupling between hardware and software platforms as a good design decision.
  • JIT performance can actually exceed AOT because more information is available at runtime.
  • Backwards compatibility is very important to Android, and the impacts of not shipping bytecode to these old versions could be profound or practically impossible depending on how far back we wish to consider.

I'm sure that I'm making further assumptions, and surely there are oddball apps out there that really depend on having dynamic optimization to be performant, but I suspect these apps are in the minority. At a glance, the current solution seems too complicated, but I think understanding the history of the platform and the selection of devices that are supported today mostly answers my original question. Briefly, arm64 is absolutely not the end of the story even if it's listed as the supported CPU architecture, and officially committing to just one now and forever could come home to roost.

[–] minorninth@lemmy.world 12 points 1 year ago (1 children)

I think the main issue is who it'd be simpler for. Let's say that they switched to AOT compiling. That enables them to "simplify" the way Android works internally.

Who does that actually make things simpler for?

Literally ONE subteam of the Android team at Google. Nobody else.

It wouldn't make things any simpler for developers. In fact, it'd make things worse because AOT compilation is slower and doesn't allow things like hot-swapping code while your app is running - something you can do now with Java.

It wouldn't make things any simpler for OEMs. They don't have to worry about the Java runtime at all, they just worry about drivers.

It wouldn't make things any simpler for the other 99% of the Android team that builds new APIs, new drivers, etc.

Basically you're proposing a radical change that would make the platform worse for almost everyone, just so that one pretty small team at Google that builds the Java runtime portion of Android could make it a little simpler???

You say the current system seems "too complicated". I agree it's complex, but for a reason. Actually just about everything in tech is complex if you peek behind the curtain and learn how it works inside. The only difference here is that the code is open so anyone can see how it works. But for the most part these are just hidden details.

I guarantee that if you looked into how video frame compositing on Android works, or how low-latency audio works, or any of a hundred other things, you'd realize they're incredibly complex too - probably "too complicated" at first. But that complexity is for a reason.

[–] henfredemars@lemmy.world 7 points 1 year ago

QED, I think this response completely addresses my concerns. I often miss the social aspect of systems that involve people. I can't think of any further questions.

I reverse native binaries across a few different platforms for a living, but I'm just getting into Android. I will definitely take a look at those systems!

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